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#Udacity Full Stack Nanodegree Project 7: Game API. A Google App Engine based API for creating and playing games of blackjack against an AI dealer.


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blackjack · GitHub Topics · GitHub
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The Blackjack API provides programmatic access to a playable blackjack game. This API is provided by Betgidy, a company that offers online casino solutions.


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The Blackjack API provides programmatic access to a playable blackjack game. This API is provided by Betgidy, a company that offers online casino solutions.


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Then simulate the outcome of that game a million times, and figure out The API. To get started, I found this fantastic API for playing cards.


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create a javascript library for a deck of cards

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The Blackjack API provides programmatic access to a playable blackjack game. This API is provided by Betgidy, a company that offers online casino solutions.


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BlackJack game rules. Most people should be familiar with the concept of the game BlackJack. But if not, here is a quick overview. Essentially, players are dealt.


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node-blackjack-api. Api to play blackjack. Endpoints: '/startGame'. Starts game, initializes collections. '/playerJoin'. Initializes a new player. '/nextPlayer'.


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This is a blackjack app built using ES6 classes for game logic which are then rendered using React as a view layer. The build tool used is Webpack. react sass​.


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Otherwise it will simply add to the current total. In the hit and stand functions, we would simply need to add conditional statements when running this function. TECH Domain for your next idea? Basically, this would be a multi part function:. If you want to read that article, feel free. Either way, after getting the deck of cards, you can draw a card from the deck. However, one thing to keep in mind here, is that, before running this function, you need to clear out the current playerValues and clear the player Cards on the DOM. For example, after updating the player cards, dealer cards and values, we would check and see if either player busted, or if a player had won the game. With that in mind, I needed to think about the structure of my game. Feel free to reach out if I made some mistakes, or I can answer any questions. Then simulate the outcome of that game a million times, and figure out what the probability is of certain outcomes. Anyway, Hope this made sense and was at least remotely helpful and entertaining. The idea was that you could set up a scenario in blackjack by creating a simulated game. The most time consuming part of the entire game is probably determining busts and wins, since the player and dealer values, sums and percentages would need to be updated at each condition. The last part of this for me was what got me started on it in the first place: determining the probability of certain outcomes. Now, currently this is pretty much the backbone of my game. Here, I use a while loop instead of a for loop or if statement. Discover, triage, and prioritize JS errors in real-time. Since I know three of the cards in play after the initial deal. And then using JavaScript, I would pull 2 cards from that array for the dealer, and 2 cards for the player. In theory, it would make sense to make a request that would draw one or two cards each time a player in the game clicks a button to draw a card. Most of my conditions are simple if statements like:.

A few weeks ago I wrote an article about calculating the probability of certain outcomes in BlackJack using Python. I really only need 3 buttons. However, I found that for my purposes, I wanted to draw all 52 cards at once, and use the remaining values from the deck to calculate the probabilities I would use later.

For example, you can either get a brand new deck of cards, or shuffle an existing deck by using a deck ID. Why get a. This exact same function can also be blackjack game api for the dealer, but replacing the dealer variables with the current player variables.

It got me thinking though, how much more blackjack game api something like that would be if I created an actual game that would calculate those probabilities in real time.

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It just takes all the cards and updates the DOM and playerValues. For example, we would do this:. But when running the function in either the hit or stand function, we would need to clear the values first. Now, I can run this function at any point in my code, and update it, determining a new probability. So when a player starts a new game, I would actually do this:. For example, the url for the deck shuffle looks like this:. Since the fetched cards will exist inside the newGame function, I need to access them outside of that function. After declaring all my initial variables, now I need to set them to 0 or empty. This is because these variables will have values after I push data to them in the newGame, hit and stand functions. This is inside my stand function. One for HIT, which will draw a card for the player. So, I set out to do that. If you already have 3 cards and your value is Then you add one card and re-calculate, it will add the new card to the current three.